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Update 6 - Modular Level Pieces

11/21/2016

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As mentioned previously, I’m utilising the free Infinity Blade assets from the UE4 Marketplace, as my project focuses on tech and design. Despite this, it’s still important to practice intelligent modular level design.
 
I don’t want my game to give a visual impression that feels repetitive and boring. So, with my basic framework already setup in a base room, I can make child classes from it to look different whilst still performing in the same way.
 
For now, I’m only building functionality so the rooms contain only floors and walls. Once the core gameplay and mechanics are developed, I can return to populate the rooms with environmental assets and general polish.
 
First, I built a basic spawning room, as seen in my last blog post:
Picture
Next, I duplicated the spawn room to use as my end room that caps off all the remaining spawn points:
Picture
Then I made some general rooms to fill in the map:
Finally, here’s an example of a built map:
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    Author - Luke Haslett

    Development Blog following my Final Year Uni Project to make a dungeon crawler game in UE4.

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    • Character: Darwin
    • NY Noire
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    • Whispers of the Forest
    • Tasty Sheepies
    • Save Yourself!
    • Grinders Keepers
    • Shivering Devils
  • Writing
    • Group Project Guide
    • Dev Blog
  • Research
    • ResearchBlog
  • Media
    • Pangaea
    • Games Interface
  • C.V.
  • Contact