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Darwin the adaptable mage
A character design Project
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This was a character I developed on my Master's as part of the 'Advanced Character Prototyping' module. We were provided with a working game framework and tasked with designing and producing a character with a thematic set of abilities. The concept behind Darwin is that he has a base set of abilities that can change to take on additional elemental effects that are dependant on his currently equipped trinket. |
The full list of features include: playable character with attributes, inventory, abilities, talents, animation scripts, particles, user interface, duration/persistent effects, equipable weapons, armour, and trinkets.
The project also contained 4 unique AI enemies with custom abilities, attributes, weapons, armour, and behaviour. Here is a link to Darwin's design document. Genre: Action-Adventure / Role-Playing Game Theme: Fantasy Engine: Unreal Engine 4 Date: December 2017 Level: Postgraduate |
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