Luke Haslett's Portfolio
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Grinders keepers
An Unreal Engine Game
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For an undergraduate project, I built a framework for a dungeon crawler where the player develops their own character, fights monsters, and collects loot whilst using traditional character progression. The player can explore through randomly generated dungeons, or use a built-in level editor tool to create their own custom map to play through.
This was a tech-focused project that ended up winning me the 1st place prize at the annual graduation exhibition in the "Games Design and Production" category, as voted for by judges from industry. |
The full list of features include: character creation, main menu system, hub level, interactive npc's, quests, inventories, shops, loot, item buying & selling, item storage, character attributes & currency, leveling, random level generation, custom level editor, enemy monster AI, basic combat, destructible environment, fading walls, intuitive & reactive UI, and environment traps. Genre: Action / Adventure / Role-Playing Game Theme: Fantasy Engine: Unreal Engine 4 Date: April 2017 Level: Undergraduate - 3rd Year |
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