Luke Haslett's Portfolio
Game Development Blog
Before I start developing my game in engine, I need to conceive a clear vision of how the different features of my game are going to look, act and feel. This is done by producing an industry standard Design Document that includes an overall guideline for the various aspects of the development process.
Most of the design decisions for Grinders Keepers are relatively straight-forward, as I’m exercising established convention of the genre, but one of the qualities that I need to consider is Art Style. Now unfortunately I’m not an artist, and my project demonstrates that with its focus on the design and tech side of game development. Therefore, I’ll be using existing assets provided on the Unreal Engine Marketplace. Fortunately, Infinity Blade released a considerable range of medieval-fantasy assets that support my concept for the game.