Luke Haslett's Portfolio
Game Development Blog
Welcome to the development blog for my final year university project! I thought it would be a good idea to share my philosophy and process via a regularly updated blog, so I hope you enjoy and feel free to comment or send me any questions.
For my Final Year Project, I’m going to develop a dungeon crawler game called ‘Grinders Keepers’.
The game will be built in Unreal Engine 4 and utilise the engine’s featured development systems in order to create a fully playable game that boasts a range of commonly found features from the genre.
The game will allow the player to create their own character and play through randomly generated dungeons, collecting loot and progressing their character through traditional character development in the form of a conventional levelling system.
In addition, the project will feature level editor capabilities that allow the player to build their own map layout, before subsequently being able to play through it.
I have chosen this project because, not only is it a genre I enjoy, the experience aligns with my aspirations to someday work for Blizzard, and I’m building my portfolio to support that. That being said, I’m using the Diablo franchise as the inspiration for Grinders Keepers, and I’m keen to explore the style.
In order to achieve this goal, I have set development milestones over the year;
The first milestone is to take care of the core gameplay and mechanics by the end of the first semester, and will include:
The second milestone is to handle the fully functional level editor for March, and will include:
The final milestone covers the logistics of finalisation for the end of April, and will include: